PXP – Play by Play Wagering is the next evolution in sports betting.
PXP – Play by Play Wagering allows sports bettors the opportunity to wager on the outcome of individual plays during live professional and collegiate football.
Imagine… you’re watching your favorite football team on TV. The ball is on the opponent’s twenty yard line, its third and eight. What will the next play be? A run? A completed or incomplete pass? Or even a turnover?
You decide, you wager and you can win by choosing the correct outcome.
PXP – Play by Play Wagering creates a brand new, fun and exciting way for the casual fan or sophisticated bettor to wager on each play of a live sporting event.
PXP – Play by Play Wagering offers an electrifying “Fixed Odds Proposition” style wagering on every snap of the ball, during a live game from your personal computer or laptop.
These “prop bets” fall into three basic categories: Offense, Special Teams and Game props. Offensive and Special Teams props have more frequent occurrences that will occur at various times during an offensive drive or special teams situation. Game props are worded so that outcomes are based on the end result of the game.
With an easy to use wagering console, you can place your wager quickly and easily, and get your payouts almost as fast.
With PXP, you can choose from various bets located on the PXP Wagering Console.
How To Wager With PXP
PXP – Play by Play Wagering has a simple easy to use wagering console. With easy to read graphics, it’s a hit with the casual fan. This exciting “Odds Based Proposition” style wagering allows the customer to wager on every snap of the ball, during a live game.
Simple icons direct clients to areas as needed. A pull down Game Menu allows clients to choose the game they want to wager on. The console display shows live account balances and users can quickly toggle to increase bet amounts from $1.00 to $20.00. Propositions and Wagering Lines are generated based upon the action on the field.
PXP – Play by Play Wagering Console Operation
- PXP has a simple and easy to use wagering console. To begin, users just click a hyperlink to access the PXP Java Applet.
- A pull down Game Menu allows clients to choose the event they want to wager on.
- The PXP display shows real time account balances. Bettors can easily change default bet amounts and use One Click Betting™ to place wagers.
- Proposition and Wagering Lines are generated in real time, based on the specific situation of the game as the live game progresses with “odds based” props for each individual bet.
- The Bet List area shows all of the client’s bets by prop, amount wagered odds and outcome and their payout and settled wagers. Bets are settled within 90 seconds of each play ending.
- The Message section delivers info on game action and during the progress of the game such as TV Timeouts or No Wagering – Halftime messages. The window itself can be opened or closed by users. When there is a large number of Lines present, closing this window will allow users to see more of the Proposition Lines.
- Scoreboard information is updated after each play
PXP Football Betting Options – Lines
PXP props fall into three basic categories: Offense, Special Teams and Game props. Offensive and Special Teams props have more frequent occurrences that will occur at various times during an offensive drive or special team’s situation.
Propositions and Outcomes
The following section describes the proposition wagers that will be offered throughout a football game. The outcomes associated with each proposition reflect the different ways a proposition wager can be graded.
What will the next play be?
- Pass completion – A forward pass is complete when a receiver clearly possesses the pass and touches the ground with both feet inbounds while in possession of the ball.
- Pass incomplete – A forward pass is incomplete when the ball hits the ground, goes out of bounds, hits the goalpost or crossbar, or the receiver does not have 2 feet inbounds or control of the ball
- Rush – A play in which the ball is not passed forward and is run with. If the quarterback is sacked it is considered a rush as he never passed the ball. A lateral or backwards pass is also considered a rush.
- Turnover – A play which results in the defensive team obtaining the ball after the offensive team started with it. This can be a fumble recovery or interception.
Will the [ Team ] get a first down on this series of downs?
- First Down – Results when the offensive team moves the ball at least 10 yards forward from the initial spot that they started that series of downs on. A penalty on the offensive team resulting in a repeat of first down is not considered a first down.
- No First Down – Results when the offensive team fails to move the ball at least 10 yards forward from the initial spot that they started that series of downs on. This could be in the form of a fumble, interception, turnover on downs, punt, or a fieldgoal.
What will the [ Team ] do on this drive?
- Touchdown – A single score that results in the offensive team gaining 6 points. This usually happens when a player runs or passes into the endzone.
- Field Goal – A single score that results in the offensive team gaining 3 points. This happens when a player kicks the ball through the uprights.
- No Score – When the offensive team does not score any points on that drive. This happens when the offensive team commits a turnover or punts the ball away.
Will this FG attempt be successful?
- Field Goal – When the offensive team kicks a ball through the upright of their opponents gaining 3 points.
- No Field Goal – When the offensive team attempts and fails to kick the ball through the upright of their opponent.
Where will the [ Team ] return the football to after this kickoff?
- Drive start over [ X yard marker ] – Barring any penalties the returning team will not advance the ball past the
[ X yard marker ]. - Drive start under [ X yard marker ] – Barring any penalties the returning team will not advance the ball past the [ X yard marker ].
Where will the [ Team ] return the football to after this punt?
- Drive start over [ X yard marker ] – Barring any penalties the returning team will advance the ball past the
[ X yard marker ]. - Drive start under [ X yard marker ] – Barring any penalties the returning team will not advance the ball past the [ X yard marker ].